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How to Make Good Flashcards

Błażej5 min read
A woman writing in a notebook, creating creative study notes

Why can you hum the chorus of a song from over a decade ago without a moment’s thought, while a phone number you repeated a few times just seconds ago slips away before you can write it down? The difference doesn’t come from how many times a piece of information passed through your head. The number, after all, was fresh and repeated many times, and nobody forced anyone to cram that chorus. What stays and what vanishes is decided by something else entirely—and that something is the heart of every well-made flashcard.

Fergus Craik and Robert Lockhart described this mechanism back in 19721. Their work shows that the durability of a memory trace depends not on the number of repetitions. What counts is the depth at which the brain processed the information. Simply repeating the same content over and over, holding the material at a single, surface level, builds almost no long-term memory. A lasting trace forms only when we reach for meaning, when we understand something. We connect it to what we already know and make sense of it. Research on incidental learning compared two different tasks. One of them, which required judging the meaning of a word, produced recall up to four times better than the purely mechanical crossing-out of vowels. So the brain doesn’t remember what it sees most often, but what it processes most deeply. And if that’s the case, a flashcard stops being a sheet to read off. It becomes a tool meant to trigger a specific, deep operation in your head.

This defines the best moment to start making flashcards. The most common instinct looks like this: we take material we don’t yet understand well. We copy the whole definition onto the back and count on repetition to take care of the rest. The problem is that if you don’t understand something, repetition stays that shallowest, maintenance kind—you cram a string of words, not their meaning. That’s why the first step comes before you write anything down: understand first. Making a flashcard should round off understanding, not replace it. Because when you truly grasp what something is about, your answer summons the meaning on its own—that is, it triggers that deep and durable mode of processing.

Once the material is understood, the question remains of how to slice it up. Here intuition again steers you wrong: since a good flashcard is supposed to explain everything, let’s cram the full definition with all its exceptions onto the back. But a card loaded with several facts at once scatters your attention, because working memory holds very little at any one time. So instead of processing one thing deeply, you skim across the whole block superficially. It’s like an overstuffed bag that supposedly holds everything, yet you can’t find a thing in it. Hence the second rule: one flashcard means one question and one answer. A good test is the attempt to split—if the back can be divided into two meaningful flashcards, divide it. Atomicity isn’t minimalism for its own sake. It frees up room for the brain to engage deeply in recalling that single answer left on the card.

There’s still a way to strengthen that depth—to make the flashcard truly your own. Norman Slamecka and Peter Graf2 described the generation effect. Information produced on your own is remembered better than information merely read, and this holds across every measure of memory tested. In practice, this means it’s worth phrasing the answer in your own words rather than copying it from your notes. It’s worth making your own flashcards yourself instead of downloading ready-made decks. A ready-made set saves time precisely where that effort was needed most. On top of this comes a second channel. Allan Paivio3 showed that the mind encodes information in parallel through a verbal system and an imagery system. So when an image accompanies a word, two traces form instead of one, and two routes to the same content. A simple icon added to a difficult flashcard is two seconds of work, yet it sets two memory mechanisms going at once.

A well-thought-out flashcard, though, is only half the battle—the other half is the environment in which you create it. The best rules are worth nothing if making the flashcards is too tedious. In a hurry, you fall back on copying out whole definitions. It was with exactly these kinds of flashcards in mind—meaningful and simple—that Glimsy was created. The point was to make breaking material into single thoughts, capturing the answer in your own words, or adding a simple image a matter of moments. Making flashcards wasn’t meant to be a fight with the tool. When creating a good card becomes natural and enjoyable, the excuses that usually push you toward the shallow, convenient path disappear. And the more such well-considered flashcards you build, the more stays in your head. Each one of them forces the brain into that deep work after which memory truly retains information for good.

You don’t have to turn your whole way of learning upside down. It’s enough that next time, when making a new flashcard, you first pause for a moment to understand. Then you write one thought on the card, put it in your own words, and—if the matter is difficult—add a small image. At first this will be slower and more tiring than copying out a ready-made definition, but that resistance is a good sign. It’s proof that the brain is doing exactly the deep work after which something really stays. The easy, convenient path gives a pleasant illusion of progress and slips away like that phone number. The slightly harder one stays with you like a chorus you can no longer forget.

What makes a flashcard stick is not how often you repeat it, but how deeply your brain processed the information. A good card is written after you understand the material, holds one question and one answer, is phrased in your own words, and — for harder material — is backed by an image.

How much information should one flashcard hold?

One question and one answer. A card loaded with several facts splits your attention, because working memory holds very little at a time — instead of processing one thing deeply, you skim the whole block. A good test is to try splitting it: if the back can become two sensible cards, split it.

Should you make flashcards before or after understanding the material?

After. If you don't understand something, repetition stays at the shallowest level — you drill a string of words, not their meaning. Making a card should complete your understanding, not replace it.

Is it better to download a ready-made deck or build your own?

Build your own. The generation effect described by Slamecka and Graf shows that information you produce yourself is remembered better than information you merely read. A ready-made deck saves you effort exactly where that effort mattered most.

Is it worth adding images to flashcards?

Yes, especially to the difficult ones. The mind encodes information in a verbal and a visual system in parallel, so an image next to a word creates two memory traces instead of one, and two routes to the same content.

Why isn't repeating flashcards enough on its own?

Because the durability of a memory trace depends on depth of processing, not on the number of repetitions. In studies of incidental learning, a task requiring judgement about a word's meaning produced up to four times better recall than the purely mechanical task of crossing out vowels.

In Glimsy: Break the material into single thoughts and write answers in your own words — the card editor is built so that this takes a moment rather than a fight with the tool. Add a simple image to the harder cards: two seconds of work, and you engage two memory mechanisms at once.

References

  1. 1Craik, F. I. M., & Lockhart, R. S. (1972). Levels of Processing: A Framework for Memory Research. Journal of Verbal Learning and Verbal Behavior, 11, 671–684.
  2. 2Slamecka, N. J., & Graf, P. (1978). The Generation Effect: Delineation of a Phenomenon. Journal of Experimental Psychology: Human Learning and Memory, 4, 592–604.
  3. 3Paivio, A. (1971). Imagery and Verbal Processes. New York: Holt, Rinehart and Winston.